万年素人からHackerへの道

万年素人がHackerになれるまで殴り書きするぜ。

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    CoffeeScriptでcocos2d-JSのサンプルを

    coffee --bare -wc file_nameで変換した。

    cc.game.onStart = () ->
        cc.view.adjustViewPort(true)
        cc.view.setDesignResolutionSize(800, 450, cc.ResolutionPolicy.SHOW_ALL)
        cc.view.resizeWithBrowserSize(true)
        # load resources
        cc.LoaderScene.preload(g_resources, () ->
            cc.director.runScene(new HelloWorldScene())
        , this)
    
    cc.game.run()
    res =
        HelloWorld_png : "res/HelloWorld.png"
        CloseNormal_png : "res/CloseNormal.png"
        CloseSelected_png : "res/CloseSelected.png"
    
    g_resources = []
    
    for i in res
        g_resources.push(res[i])
    HelloWorldLayer = cc.Layer.extend(
        sprite:null,
        ctor:() ->
            ###############
            # 1. super init first
            this._super()
    
            ##############
            # 2. add a menu item with "X" image, which is clicked to quit the program
            #    you may modify it.
            # ask the window size
            size = cc.winSize
    
            # add a "close" icon to exit the progress. it's an autorelease object
            closeItem = new cc.MenuItemImage(
                res.CloseNormal_png
                res.CloseSelected_png
                () ->
                    cc.log("Menu is clicked!")
                this
            )
            closeItem.attr(
                x: size.width - 20
                y: 20
                anchorX: 0.5
                anchorY: 0.5
            )
    
            menu = new cc.Menu(closeItem)
            menu.x = 0
            menu.y = 0
            this.addChild(menu, 1)
    
            ##############
            # 3. add your codes below...
            # add a label shows "Hello World"
            # create and initialize a label
            helloLabel = new cc.LabelTTF("Hello World", "Arial", 38)
            # position the label on the center of the screen
            helloLabel.x = size.width / 2
            helloLabel.y = 0
            # add the label as a child to this layer
            this.addChild(helloLabel, 5)
    
            # add "HelloWorld" splash screen"
            this.sprite = new cc.Sprite(res.HelloWorld_png)
            this.sprite.attr(
                x: size.width / 2
                y: size.height / 2
                scale: 0.5,
                rotation: 180
            )
            this.addChild(this.sprite, 0)
    
            this.sprite.runAction(
                cc.sequence(
                    cc.rotateTo(2, 0),
                    cc.scaleTo(2, 1, 1)
                )
            )
            helloLabel.runAction(
                cc.spawn(
                    cc.moveBy(2.5, cc.p(0, size.height - 40))
                    cc.tintTo(2.5,255,125,0)
                )
            )
    
            return true
    )
    
    HelloWorldScene = cc.Scene.extend(
        onEnter:() ->
            this._super()
            layer = new HelloWorldLayer()
            this.addChild(layer)
    )