万年素人からHackerへの道

万年素人がHackerになれるまで殴り書きするぜ。

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    今後のコピペ用PlayerシステムCoffeeScript cocos2d-JS

    coco2d-JSで今後コピペするため

    CoffeeScript

    GRAVITY = 8.8
    # Player
    Player = cc.Sprite.extend(
        jump_speed: 50
        move_speed: 3
        x: 0
        y: 0
        vx: 0
        vy: 0
        is_ground: true 
        jump_y: 0
        
        ctor: () ->
            this._super()
            this.initWithFile(res.CloseSelected_png)
        setDirection: (keyboardArrows) ->
            side = (if keyboardArrows.right then 1 else 0) + (if keyboardArrows.left then -1 else 0)
            
            # ここに書かないとだめ
            upDown = 0
    
            if this.is_ground 
                upDown = (if keyboardArrows.up then 1 else 0) + (if keyboardArrows.down then -1 else 0)
            else
                upDown -= 0.1
    
            this.vx += side * this.move_speed
            this.vy += upDown * this.move_speed
            #console.log (side)
            #console.log (upDown)
        move: () ->
            this.x = this.getPosition().x
            this.y = this.getPosition().y
    
            # 減速
            this.vx *= 0.9
            this.vy *= 0.9
            
            if Math.abs(this.vx) < 0.01
                this.vx = 0
            if Math.abs(this.vy) < 0.01
                this.vy = 0
    
            this.x += this.vx
            if this.is_ground
                this.y += this.vy
            else
                if this.y + this.vy < this.jump_y
                    this.y = this.jump_y
                    this.vy = 0
                    this.is_ground = true
                else
                    this.vy -= GRAVITY
                    this.y += this.vy
     
            this.setPosition(this.x, this.y)
        jump: () ->
            if this.is_ground 
                #console.log('jump')
                this.jump_y = this.y
                this.vy = this.jump_speed 
                this.is_ground = false
    )