void Awake () { Rigidbody myRigidbody = rigidbody; } void Hoge () { myRigidbody.constraints = RigidbodyConstraints.None; }
http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody-constraints.html
には「RigidbodyConstraints.FreezeNone;」って嘘が書いてるけど多分Unityドキュメントの間違え