coco2d-JSで今後コピペするため
GRAVITY = 8.8 # Player Player = cc.Sprite.extend( jump_speed: 50 move_speed: 3 x: 0 y: 0 vx: 0 vy: 0 is_ground: true jump_y: 0 ctor: () -> this._super() this.initWithFile(res.CloseSelected_png) setDirection: (keyboardArrows) -> side = (if keyboardArrows.right then 1 else 0) + (if keyboardArrows.left then -1 else 0) # ここに書かないとだめ upDown = 0 if this.is_ground upDown = (if keyboardArrows.up then 1 else 0) + (if keyboardArrows.down then -1 else 0) else upDown -= 0.1 this.vx += side * this.move_speed this.vy += upDown * this.move_speed #console.log (side) #console.log (upDown) move: () -> this.x = this.getPosition().x this.y = this.getPosition().y # 減速 this.vx *= 0.9 this.vy *= 0.9 if Math.abs(this.vx) < 0.01 this.vx = 0 if Math.abs(this.vy) < 0.01 this.vy = 0 this.x += this.vx if this.is_ground this.y += this.vy else if this.y + this.vy < this.jump_y this.y = this.jump_y this.vy = 0 this.is_ground = true else this.vy -= GRAVITY this.y += this.vy this.setPosition(this.x, this.y) jump: () -> if this.is_ground #console.log('jump') this.jump_y = this.y this.vy = this.jump_speed this.is_ground = false )