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    Unity C# JsonUtility

    Unity - マニュアル: JSON 形式にシリアライズ

    今更ながらJsonUtility

    using UnityEngine;
    using System.Collections;
    
    public class JsonTest : MonoBehaviour
    {
        // Use this for initialization
        void Start ()
        {
            MyClass myObject = new MyClass ();
            myObject.level = 1;
            myObject.timeElapsed = 47.5f;
            myObject.playerName = "Dr Charles Francis"; 
    
            string json = JsonUtility.ToJson (myObject);
            Debug.Log (json);
    
            var myObject2 = JsonUtility.FromJson<MyClass> (json);
            Debug.Log (myObject2.level);
            Debug.Log (myObject2.timeElapsed);
            Debug.Log (myObject2.playerName);
    
            var jsonStr = "{\"level\":1,\"timeElapsed\":47.5,\"playerName\":\"Dr Charles Francis\"}";
            var myObject3 = JsonUtility.FromJson<MyClass> (jsonStr);
            Debug.Log (myObject3.level);
            Debug.Log (myObject3.timeElapsed);
            Debug.Log (myObject3.playerName);
        }
        
        [System.Serializable]
        public class MyClass
        {
            public int level;
            public float timeElapsed;
            public string playerName;
        }
    }