UnityEngine.Object[] allSprites = AssetDatabase.LoadAllAssetRepresentationsAtPath("Assets/Atlases/GamePlay/GameItem/Images/itemGetEffectAtlas.png");
なぜか面倒。直接できないのか?
UnityEngine.Object[] allSprites = AssetDatabase.LoadAllAssetRepresentationsAtPath("Assets/Atlases/GamePlay/GameItem/Images/itemGetEffectAtlas.png");
なぜか面倒。直接できないのか?