http://answers.unity3d.com/questions/348974/edit-camera-culling-mask.html
// Turn on the bit using an OR operation: // →SomeLayerの追加? private void Show() { camera.cullingMask |= 1 << LayerMask.NameToLayer("SomeLayer"); } // Turn off the bit using an AND operation with the complement of the shifted int: // →SomeLayerを削除 private void Hide() { camera.cullingMask &= ~(1 << LayerMask.NameToLayer("SomeLayer")); } // Toggle the bit using a XOR operation: // →SomeLayer以外をONかな? private void Toggle() { camera.cullingMask ^= 1 << LayerMask.NameToLayer("SomeLayer"); }
URL: http://detail.chiebukuro.yahoo.co.jp/qa/question_detail/q1039319850
1<<0 = 1
1<<1 = 2
1<<2 = 4
1<<3 = 8
1<<4 = 16
1<<5 = 32
1<<6 = 64