※Knight.csが参考になる
C#で書いた
public SmoothMoves.BoneAnimation boneAnimation; private void Hoge() { boneAnimation.RegisterUserTriggerDelegate(UserTrigger); } // イベント public void UserTrigger(SmoothMoves.UserTriggerEvent triggerEvent) { // do something }
UnityScriptなら
public boneAnimation:SmoothMoves.BoneAnimation; private function Hoge ():void { boneAnimation.RegisterUserTriggerDelegate(UserTrigger); } // イベント public function UserTrigger (triggerEvent:SmoothMoves.UserTriggerEvent) { // do something }